
Each round, a judge reveals a prompt card
Players submit the funniest or darkest answer card
The judge picks a winner, first to 7 (or more) points wins
Judge cards introduce secret rules that change how the round is scored
Power-ups let you steal cards, skip turns, sabotage opponents, and more
Online multiplayer for 3–6 players
Gothic and a problematic deck
Gothic visual style with atmospheric audio
Power-up system that keeps every round unpredictable
Secret house rules revealed only at game end
Dark humor. Questionable decisions. No regrets.
