
Pixel Armada is a 2D fleet command game where every ship begins as your own design. Draw vessels on a pixel grid, place engines, weapons, shields, hangars, command modules, and armor, then send your creations into battle.
Your ship’s shape and components determine its class, cost, strengths, and weaknesses. Build fast fighters, balanced corvettes, heavy cruisers, or full-scale battleships.
Each component affects how your vessel performs in battle, from engines and guns to shields, torpedoes, hangars, and heavy hull plating.
Save your favorite designs and share them with other players through Steam Workshop.
Combat is fast, tactical, and destructive. Give orders to individual ships or move your fleet as one. Tell vessels where to go, what to attack.
Damage is dynamic: projectile impacts tear away parts of ships, disabling components as they are destroyed. Lose an engine, weapon, bridge, or shield generator, and your ship may keep fighting - but not at full strength.
Arcade Mode
Travel across a procedurally generated space map filled with asteroids, resources, stations, and enemy threats. Mine minerals, earn money, repair your fleet, build new ships, and survive increasingly dangerous waves of enemies.
Campaign Mode
Fight for control of a star sector against rival AI forces. Capture planets, secure resources, build ships from gathered materials, and expand your territory until you achieve total dominance.
Draw and customize your own ships on a pixel grid
Build multiple ship classes, from fighters to battleships
Equip ships with engines, armor, guns, torpedoes, shields, hangars, and command modules
Command individual ships or entire fleets in real time
Dynamic tile-based damage that destroys ship components during battle
Procedural Arcade mode with resources, stations, and enemy waves
Strategic Campaign mode with planets, materials, AI rivals, and territory control
Save and share ship designs through Steam Workshop
Neon sci-fi aesthetic with tactical 2D space combat
Build the fleet your way. Watch it fall apart piece by piece. Then design something stronger.