
Draw cards, grow your farm, roll the dice of fate!
This is a Roguelike farming game that perfectly combines deckbuilding with authentic planting and management. Each chapter is a brand new adventure — from beginner's garden to wild frontier, through changing seasons. You'll need to optimize your build and meet ever-higher grain delivery goals on your way to creating your own harvest legend.
▍ Dynamic Card Pack System
Start each chapter with only 12 cards. Draw 5 at the beginning of a run, then 2 more each month.
Cards are shuffled back into the pack when crop harvests are exhausted, spells are used, or buildings are destroyed — cycle your cards wisely.


▍ Tense Dual-Resource Decisions
Worker count limits the number of crops and buildings you can have on the field. Crystal capacity (refilled each month) is only used for spells.
You must constantly weigh: plant more fields, or build more beneficial structures?


▍ Authentic Growing Rhythm
Each month, crops gain only a small amount of base growth. The rest relies on spells, crop abilities, and building passives. Only when growth value is full can you harvest grain. Each crop card has a fixed number of harvests — a balance of reward and risk.


▍ Barren Moon & Event System
Normal months alternate with “Barren Moons”. During Barren Moons, yield drops significantly and negative events become much more likely.
But positive events can turn the tables: random new cards, cheap hires, high grain prices — high risk, high reward.

▍ Permanent Meta Progression
After each run, you deliver grain. Surplus grain is converted into gold.
Use gold to buy new cards, permanently expand your land, increase worker cap, and raise Crystal capacity — your farm grows stronger with every chapter!


Over 100 Cards — Endless Explosive Combos
From growth-accelerating spells and automatic-output buildings to crops with unique traits… every draw can change the game. Can you discover your own god-tier combos?