
A turn-based hex strategy you can finish over lunch and lose sleep over. Build provinces, hire knights, broker fragile alliances, and fight for every tile against AI rivals that hold grudges and remember betrayals.
Every AI opponent has a personality. Some are honourable allies until they smell weakness. Others bury the hatchet in your back the turn after they shake your hand. Watch the diplomacy shift. Who's furious, who owes you, who's about to surrender, and pick your war carefully. The map is rarely won by force alone.

Villagers, pikemen, knights, heroes, towers, and more scroll-unlocked specialists. Rangers slip through forests. Scouts dart five tiles per turn but cannot fight. Assassins ignore tower defence. Guardians let nearby allies retreat instead of die. Two same-tier units merge into the next, so even your starting villagers grow up.

Dozens of scrolls across six categories: units, attack, defence, vision, coins, and diplomacy. Turn every forest you own into gold. Remember enemy unit types through fog of war. Stack city defences sky-high. Each shop offers a different hand. Each match, you build a different deck of advantages.
Every unit takes a salary. Every tile pays its keep. Run out of gold and your own soldiers turn bandit, your towers crumble, your kingdom eats itself. Manage the map, but never lose track of the ledger.
Stranded soldiers and bankrupt provinces birth bandit camps that grow, raid, and siphon income from your tiles. Drive them off and the gold comes back. Ignore them and they'll fund their own little kingdom on your border.
Procedurally generated maps with terrain you'll learn to read at a glance
In-game map editor — design and share your own kingdoms
Online leaderboards on every map — see how your conquest stacks up
Undo any move. Take it back. Try again.