
Writer Elizabeth Gray never imagined she would one day inherit an ancient castle.
Everything changed when she received a letter: gloomy Ravenhall, lost among the misty hills, had been bequeathed to her by a man she barely knew.
It seemed simple: arrive, inspect the property, sign the necessary papers, and return to her former life. But from the very first night, Elizabeth realizes Ravenhall was not hers by chance. The deeper she delves into Ravenhall's history, the more difficult it becomes to discern where the investigation ends and the trap begins.
The player must decide how this story ends.
Game Features
• A mystical detective story with elements of psychological horror.
• Choices that influence the heroine's path and the story's ending.
• An atmosphere of slow dread: fog, candles, whispers, portraits, and the feeling that the castle is watching her every step.
GAMEPLAY
Our game is a detective visual novel where you become the protagonist of a crazy story. Gameplay is entirely focused on reading text and making decisions. The fate of this city depends on your choice of dialogue or action.
GAME FEATURES:
- Interactive storyline: Make choices that influence the course of the investigation. The game has one correct plot line that will lead to the solution, and one fatal dead end if you take the wrong turn!
- Unique setting: Classic noir detective story, blended with absurd humor and fast food.
- Crazy enemies: Here, the villains wear crimson jackets and wield sausage nunchucks, and the main virus is an anime girl in a hot dog costume with a ketchup braid.
- Colorful NPCs: Meet e-bike couriers who defy gravity to earn five stars, and reclusive system administrators guarding server rooms.
- Lots of humor: Lively dialogue and characters that will make you want to cry or order pizza. Put on your rumpled raincoat and get ready to read and smile. GAMEPLAY
Our game is a detective visual novel where you become the protagonist of a crazy story. Gameplay is entirely focused on reading text and making decisions. The fate of this city depends on your choice of lines or actions.