

Something old has come back, and it's hunting the Wardens. They're the ones who carry the keys to ancient knowledge and lost technology, and right now they're locked inside the factories of a techno-tyrant who's slowly losing his mind. He wants to turn what they know into a weapon.
You're Bodzin. History forgot your name a long time ago. You tried to stop this once and got it wrong. You don't get to make the same mistake twice.
The world isn't just scenery. Push the heavy stuff out of the way. Find doors that aren't supposed to be there. Ride the floating platforms, break the walls that look weaker than the rest. The dictator's bases are mechanical fortresses, and walking through the front door gets you killed. Watch them. Learn how they work. Then move.
You shoot pure energy. That's it. A steady stream you can pour into anything in your way, plus one heavy super attack you'd better save for when it counts. Spray it around and you'll burn out before they do.
Fights run on stamina. Dash, read the room, dash again. There's a rhythm to it, and you'll feel it after you've died a few times.
Between the fortresses there's actual life. Quiet forests. Sharp mountain passes. Things growing that probably shouldn't be. You'll need to scavenge. Shuttle wreckage gets you parts for elixirs, and some of the fruit you want is inside something that wants to eat you first.
Keep an eye out for the cat, too. There's a merchant cat out there somewhere. Bring him what you find and he'll trade you upgrades that actually matter.
Bodzin can talk fine. The Wardens can't, at least not to him. Their tongue is older than anything he knows. Breaking the lock on their cell isn't the hard part — understanding them is. They show you visions in fragments, and the rest of the answer is somewhere out in the world. Find the right artifact, make the connection, get them out.
A handcrafted puzzle world. No filler rooms, no empty corridors. Every space is there for a reason.
Lean combat. One basic shot, one big shot, one stamina bar. The rest is up to you and how the room is shaped.
A language puzzle for every Warden. Read the vision, find the artifact, make contact.
No skill trees, no grinding. Find rare fruit, trade with the cat, get better at staying alive.
Death costs you time. The bases don't reset when you die, but you do, and time is the one resource you can't farm.