

Build a rebel army of rule-breaking pieces, lead them across a hand-painted war map, and liberate every territory from the tyrant's grasp. Every run is a fresh rebellion — every battle, a new puzzle of your own making.

Build your army from a roster of 25+ exotic pieces, each rewriting how chess works. Angel makes every neighbouring piece untouchable, but can't attack on its own. Berserkers cuts down their own allies to earn a second move. Shamans turns nearby pawns into jumping warriors, while Whelps spew fire at anything daring to stand in front of them. Mix, match, and discover combos the original game never imagined.
Equip Banners — passive modifiers that bend chess in your favour for the entire run. Issue Orders — one-use commander powers that turn the tide of any match. Combined with the right pieces, the right army can feel completely broken — in the best way possible.
Each time you gain a piece, so does your opponent. Both of you have the same amount of pieces with same power level - you can't just spam queens to win. You need to think on how to pick and choose your pieces so they synergise with each other.
Lead your rebellion across a parchment war map of villages, forests, monasteries, and hills. Free each territory and claim its rewards — but the tyrant's army is returning. A finite number of battles stands between you and his castle. Push straight for the tyrant, or risk freeing one more territory before the army marches home.
Undos are a resource, not a safety net. Spend one to reclaim a blunder in a minor skirmish, and you will not have it when a legendary rook is bearing down on your king. Every coin is a question: is this the fight that needs it?
Because your army changes every run, classical opening theory does not apply. Each campaign is a fresh tactical puzzle where chess fundamentals, piece synergy, and honest strategy matter more than memorisation.
Slay the Spire's build-defining reward loop
FTL's tense map-and-timer pressure
Into the Breach's asymmetric tactical puzzles
Fairy chess variants and chess problem sets
…then pull up a chair at the war table. The candles are lit. The tyrant is waiting.
Dozens of Rule-Breaking Pieces - Build an army of exotic units, each with their own movement and game-bending abilities.
Banners That Rewrite the Rules - Equip run-long modifiers that bend chess in your favor — jumping sliders, faster promotions, teleporting pawns, and more.
Battlefield Orders - Issue one-use commander powers mid-match: teleport pieces, summon reinforcements, or trigger a stampede when cornered.
Liberate a War Map - Lead your rebellion across a parchment campaign of villages, forests, monasteries, and hills, each offering different rewards.
Undo Coins, Not Unlimited Rewinds - Every blunder you take back is a coin you can't spend later.
One Life. One Run. - Lose a single match and your rebellions fails.
An Opponent That Plays Real Chess - Your wild army faces opponents using classical pieces. Outsmart them with rules they don't even know exist.