
You have some points. Arrange them to match the star on screen.
That's KATA-DRAW. But there's a twist: you don't move the points directly.
Instead, you apply forces. Attraction pulls points inward.
Repulsion pushes them apart. Averaging evens out the spacing.
The challenge is knowing which force to apply, where, and how much.
Every adjustment ripples through the whole shape --
fix one area, and another shifts out of place.
You'll find yourself chasing that last fraction of a percent,
fine-tuning and tweaking until the shape finally snaps into place.
Each stage has a target figure and a real-time Realization Rate.
Work it up to 100% and you clear the stage.
Shapes grow more complex as you progress --
triangle, square, hexagon, circle, star, cat face...
■ Great if you like...
- Puzzle games that pull you in for "just one more try"
- Unconventional mechanics with real depth
- The satisfaction of crafting something precise with your own hands
- Calm, controller-friendly games you can lose yourself in
■ Features
- Unique indirect control: shape figures using attraction, repulsion, and averaging forces
- Diverse stages from simple triangles to complex cat faces
- Real-time Realization Rate display
- Mouse and controller support
- Built-in tutorial for newcomers