
BEYOND ORBIT
A persistent-world space MMO built on three things: Exploration. Trade. Combat. Pick a side. Pick a ship. Find out where you fit.
Beyond Orbit is a tab-target space MMO with real-time combat, where ship builds and group coordination matter more than twitch aim. Travel the galaxy through connected gate networks, take on missions, mine asteroid fields, and fight in cooperative PvE encounters or opt-in PvP. All within a shared world populated by other players across connected sectors.
EXPLORE
Navigate sectors through established travel lanes or break off to explore hidden opportunities. Take warp gate to new sectors and discover places where risk turns into reward.
FIGHT
Pirates on the trade lanes. Raiders in the belt. Things in the deep frontier that weren't on any chart last month. Combat is real-time and positional. Read the engagement, manage your energy, kill what needs killing before it kills you. Bring friends for the hard targets.
MINE
Every weapon, shield, and reactor in this galaxy started as raw ore. The best ore isn't in the safe systems. A pilot who knows where the good ore is makes more than one who knows the guns.
CRAFT
The good gear isn't on any vendor's shelf. It's built from what you mined, what you salvaged, what you killed for. Pick your specialty and become the person other pilots come to when they need something that isn't available any other way.
TRADE
Run the safe short routes for steady credits. Run the dangerous long ones for the kind of money that buys a bigger ship. The best traders in the galaxy read the news, read the standings, and read the room.
GUILD WARS
Guilds are the beating heart of the galaxy: shared vaults, shared standing, shared reasons to log in. When two guilds want the same thing, they can settle it in ranked guild-vs-guild combat. Win seasons. Put your guild's name in a place other people have to look at.
PvP is here for the players who want it. It's ranked, it's opt-in, and it's on its own terms. Not interested? Your trade runs stay yours.
Three Races
Varath. Corporate, industrial, built the gate network and never got over losing it.
Keth. Engineered as soldiers, freed themselves three centuries ago, will never be owned again.
Meridian. Not human, older than anyone's willing to explain. They see the galaxy differently, and it shows in what they can do.
Six Classes, No Overlap
Each class brings unique abilities no other class can replicate, whether it’s combat control, resource extraction, support systems, or trade advantages. Groups aren’t about stacking power, they’re about bringing the right mix to the table.
Features
Persistent-world space MMO.
Dynamic economy driven by mining, crafting, and player trade routes
Guild-vs-Guild PvP with seasons
6 launch classes across 3 races, each with exclusive capabilities
23 hand-designed sectors to discover
Inspired by Earth & Beyond