
No sound. No destruction. And yet… everything begins to change.
In Hollow Descent, you enter Ganides, the physical layer sustained by five core crystals.
Years ago, a green sphere descended upon the continent of Baedrish. Shortly after, a strange mist known as The Black Storm began to consume cities and distort reality.
Now, a new sphere has fallen in Escia… and history threatens to repeat itself.
Take control of multiple characters, each with their own backgrounds and motivations, as they investigate the origin of the anomaly.
Explore cities and unknown regions as corruption spreads, threatening to consume everything in its path.
Complete quests and make choices that directly affect the world… and those around you.
Some allies will change. Others will disappear. Not all will survive your decisions.
Narrative inspired by tabletop RPG campaigns, with an emphasis on choices and consequences.
Multiple playable characters with personal story arcs and unique abilities.
Exploration of cities, dungeons, and areas affected by the anomaly.
Turn-based tactical combat with strategic options and party management.
Main and side quests that influence the story and character relationships.
Impactful decisions that alter dialogue, character availability, and lead to multiple endings.
Deep lore set within an original universe.
Original art and music adapted to a classic RPG style.
Free demo: experience the first hour of the adventure and get a feel for the tone, mechanics, and characters.
Chapter 1: initial paid release featuring 4–6 hours of complete story content, complex side quests, and meaningful choices with consequences.
The full game will be released episodically until the campaign is complete (estimated total length: 50 hours). Each chapter will introduce new areas, characters, and narrative branches; decisions may impact future installments.
As The Black Storm spreads, reality begins to distort… and some will be unable to resist entering it.
The fate of Ganides will depend on your decisions.