You have a limited number of arrows. Each one ricochets off walls, paint every surface it strikes. Your goal:
paint every wall in the level before your last arrow goes dark.
Simple to understand. Brutal to master.
Raycaster visuals. A hand-crafted software renderer inspired by the classics, running in a moody pixel-art aesthetic with distance fog and a signature teal-and-shadow palette.
Ricochet arrow physics. Every shot ricochets up to four times. Plan your angles, anticipate the geometry, and make each arrow count.
Each level demands a different approach.
2-player co-op. Team up with a friend online. Arrows are split between you. Communication and coordination matter.
Procedural ambient score. A drone-based generative soundtrack in C Minor Pentatonic reacts to the space around you.
Every run sounds a little different.
CRT scanline mode. Toggle the retro filter on or off. Looks correct either way.