
You are Malvexis, a pint-sized summoner holed up in a tower with a grimoire, a handful of souls, and absolutely zero moral compass. Divine your fate with a tarot reading, summon a varied cast of diabolical minions, and fend off the increasingly angry "heroes" trying to storm your front door. Collect enough souls. Trigger the apocalypse. Try not to get evicted first.
Souls are your currency, your army's fuel, AND the countdown to the end of the world. Spend them to recruit stronger units, refresh shops, and increase the size of the army you can field.
But every scheme draws attention.
Recruit too aggressively, reap the souls of famous "heroes", claim powerful relics - and word of your infamy spreads. The more notorious you become, the more determined the resistance grows.
Instead of menus, buttons and sliders, your magicks will come from the arcane artifacts placed around your tower. Summon minions from your grimoire, scry on waves of enemies through your crystal ball, and store your precious spoils in the living reliquary.
Fuse identical minions together until they become monstrous powerhouses that hit like a falling cathedral
Equip 100+ relics ranging from "sensibly strategic" to "completely unhinged"
Customize your unit formations to win battles before they've even begun
Use your summoner ability to intervene at exactly the right (or hilariously wrong) moment
They will find you. Every few rounds, a Tower Assault appears in your tarot spread. You can choose not to engage with it right away, but fate has a way of catching up with you. Lose an assault, lose the run. No second chances. No refunds.
Bargain with five deities across 35 units. Every creature has both a faction AND a combat role and the more units that share traits, the stronger they become.
The Bone Binder: Every death on the battlefield makes the survivors hit harder. Whose death? Doesn't matter.
The Ember Welder: Stack sparks until your units ignite into molten abominations that splash, burn, and explode.
The Gilded Exactor: Soul harvesting, stealing health, and executing the weak. Self-preservation pays dividends.
The Ferric Thorn: Pool your army's strength into one relic, then bolt it onto your scariest unit.
The Veiled Hymn: Every spell conjures a decoy. Let the "heroes" waste time hitting your illusions.
It starts with angry villagers armed with righteous fury and basic fire safety violations. Then the king sends his legions. Before you know it, the wizards and paladins arrive. By the final act, angelic avengers are kicking down your tower door as you desperately race to gather enough souls before the world overwhelms you.
When the "heroes" finally get you (and they will) don't expect to rest in peace. You have a bargain to fulfill. The gods will drag your sorry soul back from the beyond as many times as it takes to get the job done. Unlock new high-tier units, discover rare relics, and add new tarot cards to the spread as you prove yourself across runs. The roster grows, the options multiply, and every attempt teaches you how to more efficiently usher in the apocalypse.
After all, the world isn't going to end itself.