
Survive 7 years. Pay the King. Or lose everything.
Hexadom is a roguelike city-builder where you construct a medieval production empire on a hex grid — not to grow, but to survive. Each year, the Royal Tax climbs higher. Miss it once and your kingdom falls.
Draft, don't deck-build.
Every turn, choose one building from four. Place it, orient it, connect it. There are no second chances — every tile is
permanent, every direction matters.
Chain resources from dirt to gold. Raw materials flow through transformers into luxury goods. Iron becomes tools. Flour becomes cake. Cake and processed meat become a Royal Feast. Your houses consume what's adjacent and turn it into the gold you need to stay alive.
Pressure is the point.
Taxes scale from 300 to 75,000. Milestones trigger events — some helpful, some devastating. Decrees reshape your
strategy twice a year. Mana fuels powerful actions, but resting means skipping a build. Every choice is a trade-off.
Key Features
- 49-turn roguelike runs — 7 years, 7 turns each, tight and replayable
- Deep production chains — 4 tiers of buildings from wheat farms to pocket watch factories
- Meaningful placement — orientation, adjacency, and terrain all matter
- Decrees — powerful run-shaping modifiers drafted twice per year
- Exploration — reveal hidden tiles for bonus synergies and resources
- No filler — every turn demands a decision that matters
Easy to learn. Impossible to master. The King doesn't care either way.