

Live your life as a fantasy dwarf! Hammer runes into mythril, drink enough ale to frighten a priest, and solve your problems the traditional dwarven way: excessive violence in both dungeons and taverns.
Gather a band of equally questionable adventurers and hunt down the all-powerful villain threatening the world. Not to save it, mind you, but because the bastard still owes you coin. No one cheats a dwarf and lives long enough to tell the tale.

Forge weapons, armor, trinkets, and deeply irresponsible magical combinations through an extensive rune engraving system. Experiment with rune interactions that can chain or accidentally create problems significantly larger than the original problem
Drink at taverns, brawl with strangers, accept questionable jobs, improve your forge, and wake up every morning fueled by spite, greed and industrial-grade ale.
The world may be ending, but priorities matter. Chase down an all-powerful summoner not because he threatens existence, but because he skipped out on paying a dwarf.
Every fight is a sandbox of unstable rune interactions where simple decisions can chain into devastating combos, catastrophic accidents, or spiral into complete tavern-grade stupidity.
Add poison to a harmless fog and suddenly the battlefield violates several dwarven safety regulations. Drink while drunk and somehow you become hammered before getting unconscious on the floor questioning your ancestors.
The combat system rewards creativity, recklessness, and occasionally alcoholism.
Explore towns, mines, ruins, taverns, dungeons, and ancient horrors while dealing with merchants, priests, nobles, and adventurers who somehow make the monsters seem reasonable.