
Unclouded is a game where you uncover tiles, work out the location of the pillars that poison and drain the land, and utilize resources to clear them away. When every grassland tile is revealed, the level is complete. Sometimes deductive reasoning might let you advance without spending resources—but not always. Be measured when clearing pillars, and gather wood from trees when you can.

Every tree’s yield of wood depends on its tile’s toxicity, with more polluted tiles granting less wood.
The new sweeping mechanic lets you spend this wood to clear pillars: a sweep acts like a normal uncloud but also purges toxicity from surrounding tiles. These mechanics work symbiotically, forcing you to use sweeps strategically to maximize wood harvests.
Tree availability decreases with each map, requiring careful conservation to avoid blind bets and succeed in your run.
Each run is separated into five different kinds of environments, each with their own unique level-design quirk that ever so slightly alters the gameplay in interesting ways.
Each environment, in turn, contains a few levels that change within every run for full replayability.
Once the last, largest, and most difficult of the levels is completed, the run is over, and a new chapter of a brief heartfelt story is revealed.

The game reveals the story of a weary climber and its repeated ascends of an unforgiving mountain, haunted by a decades‑old disappearance that occurred after he and his brother stumbled upon a hidden meadow.
The memory of that day drives him to return, seeking the vanished cavern and the truth behind his brother's sudden illness. The story unfolds through the climber's fragmented letters, which gradually deconstruct his obsession until his rescue efforts finally bear fruit.