
The arena never empties. Robots pour in from every side, and the only rule is momentum.
You are a combat robot built by humans put into the center of the self-sustaining robot factory, the Kiln. You're humanity's last resort against the rogue robot army, unleashed into the grungy metal arena with one objective: destroy them before they destroy you.
Every tool you have is built for aggression. Stay airborne and unpredictable by dashing and double-jumping with the rocket boots, fire red lasers from your arm-gun, close the gap by punching, or launch energy grenades when the swarm gets too thick. You're equipped with nanotechnology that lets you heal by absorbing energy from a destroyed enemy's explosion, but spending too much time on healing can leave you open to attacks. There is always something to do and never enough time to do it.

The most common enemy types the Kiln produces are general scout and destroy combat units:
Rhino

These armored tanks barrel straight at you with bone-rattling crashes.
Spider

These more intelligent robots stand at a distance and return fire with lasers mirroring your own.
Dragonfly

These drones fill the air with slow electric rounds you have to dodge.
Rare elites appear as time goes on, with increased capabilities like dashing, grenades, and homing missiles. Every kill erupts bright neon explosions, and with lasers and grenades tearing through the air, the dark corroded metal of the Kiln shines with intense colors.
No two runs look the same. Enemy spawns are randomized, with any possible mix of common enemies, elites, and bosses. Kills can trigger short randomized status effects that can either save or handicap you. Quick decision-making is the only thing keeping you alive.
Built in C++ and Vulkan and fully open source. If you want to dig into the code, use the custom engine for your own game, or contribute, the repository is open and available on GitHub.