
Spurfall is a town builder and survival game, in an open world, from first and third perspectives.
I am a solo developer and 3d artist, and this is my personal art project with my own take on the wild west theme.
In Spurfall you must survive, create tools, chop wood, mine minerals from abandoned mines and rebuild settlements abandoned by previous settlers.
The open world is full of abandoned and ruined settlements, you must clear them of enemies, destroy the old and rebuild as you see fit using a construction system in which you build a house from parts such as walls, floors, stairs, roofs, etc. The parts unlock when you scrap old ruins.
The world is scattered with towns, bridges, observation towers, farms, and cabins, all ruined and abandoned after bandits conquered them.

After you finish building a town, you can populate it with different characters that you must rescue from different places on the map. Characters such as a sheriff, a bartender, a merchant, and other characters. The characters can defend themselves but you need to ensure a sufficient amount of manpower against the number of bandits. Lumberjacks and miners can help you obtain minerals in the area.
The open world is full of animals of various types, plants that can be harvested and replanted on farms, and abandoned mines with different types of minerals.
The crafting system works with crafting tables for each type of product, these tables unlock with each location that you finish rebuilding.
The inventory system is not limited in terms of capacity, only by weight. You can build unlimited storage boxes and storage carts.
The player character can be designed and improved in levels, and played in first or third perspectives, with three difficulty levels.
