
Everything is Consumable
The traditional ability system has collapsed. Spells, weapons, items—all have become consumables in your backpack. Every battle means the permanent loss of something you carry.
Death Clock
Health hitting zero no longer means immediate defeat. Only when the bell of life tolls will your end truly come.
Save the World
Enter the domain, gather fragments, and complete the treasure-hunting contract. The more fragments you collect, the stronger you become—eventually, restore the shattered world to its original state.