
Knightfall Idle features 9 distinct skill.
Combat: Combat and Toughness.
Gathering: Woodcutting, Mining, Fishing, and Farming (time-based).
Utility & Economy: Trading (time-based), Processing, and Kingdom Management.
Kingdom Management: Oversee the repair and upgrade of your territory. Hire workers to automate gathering of raw resources. Upgrades buildings to receive account wide boosts.
Processing: Transform raw materials into refined components. These refined resources are essential requirements for both advanced gear upgrades and high-level kingdom construction.
Player-Driven Market: The economy is powered by a player-run Auction House, where supply and demand are dictated entirely by the community.
Competitive Stats: Track your progress through global leaderboards and detailed player statistics.
Achievements: Each Achievement provides permanent boosts to your account progression.
Knightfall Idle will have a $5/month Quality-of-Life (QoL) subscription designed solely to enhance the experience. Features include offline kingdom gathering, auto-processing, and other convenience tools. (Subject to change based on feedback)
No P2W: Subscription benefits do not grant combat or economic advantages.
Fair Entry: All new accounts receive one month free, which can be banked and activated at any time of the player's choosing.
Development of Knightfall Idle will continue well beyond launch. Future updates are planned to include:
Alliances (Player Ran Clans): Form alliances to manage massive castles, defend against enemy factions, and conquer territories.
Leagues System: Participate in seasonal economic resets via a dedicated, opt-in database/server for competitive play.
Expanded Content: New skills, expanded passive trees, and more advanced QoL features.
Advanced Modes: The introduction of PvP, Ironman Mode (solo-only progression), and much more.