
Trying to save yourselfe from something unknown but clearly malevolent, you hide in a mysterious hotel in the middle of the forest. However, your temporary refuge turns out to be a trap, and now you must find a way to escape.
A phantasm is a hallucination or anomaly created by the hotel itself — it doesn’t want to let you go. Confront them. Look for changes around you. If you spot anything unusual, ring the bell in your room to dispel it. If everything is still the same, take a nap.
Uncover a part of the full story in this demo version. Someone from the outside is helping you. Collect the artifacts he sends you.