
An asymmetric monster to victim screaming game with proximity voice chat as the lose condition.
You can be the monster, or you can be the kid.
As the monster: enter a facility door, into some random kid's bedroom in the dead of night, you find the kids and scare the hell out of them -- and you catch their scream in a bottle. You can find the kids by searching the house, listening to them talking, and other tracking methods. Once you find them, trigger a jumpscare on them so they scream. You must block the kid from entering the facility at any cost!
As the kid: you are in a house, hide from it with your friends, try to not scream when the monster comes. If you talk loudly into the mic, the monsters (the opposing friend group) will find you, and will jumpscare you. Your goal is to not get caught so you don't get jumpscared and scream. And you may also enter the facility to destroy it from the inside if you get the chance! Crammed in a closet with your friends, holding your breath, praying that door stays shut. And when it swings open? Yeah… you're screaming.
Monsters VS Kids. Who wins?
The roles switch constantly. One moment you're the monster, the next you're the kid getting scared by those you scared just a moment ago.
The winner? Whichever friend group bottles the most screams.