
We took the deckbuilder roguelite and split every card in half. In Trait, each card carries two effects - swipe left for one, swipe right for the other. Block or attack. Buff yourself or burn the enemy. There's no wrong answer, but there's always a better one, and you have to figure out which.
Build a deck that plays to your instincts. Every card you pick up reshapes what the next swipe means — stack Burn effects for slow-cook damage, layer shields and Thorns for a reactive fortress, or go all-in on raw Strength and hope nothing hits back.
Monsters don't just stand there. Slimes buff themselves every turn. Skeletons cycle between attacks and debuffs. Mimics start stuffing curse cards into your deck.
Between fights, upgrade your cards at rest sites or pick new ones from reward pools. Every upgrade tips the scales: your Spark now applies double Thorns, your Inferno consumes all your Burn stacks and converts them into a single devastating hit. Small numbers become big numbers. That's the fun part.
Two Traits, One Card - Every card has a left swipe and a right swipe. The direction you choose defines your strategy, and no two runs play the same way twice.
A Deck That Grows With You - Start with a basic set of cards and add new ones after each fight. Upgrade them at rest sites to push their numbers further or unlock stronger versions of their effects.
Monsters That Fight Back - Slimes that buff, burn, shield, explode, and reflect damage. Bats that heal off your pain. Rats that turtle behind armor. Skeletons that debuff you before the big swing. Losts of creatures, lots of strategies.
Status Effects That Stack - Burn, Thorns, Vulnerable, Surge, Wildfire, Iron Skin - layer buffs and debuffs to create combos that snowball across a fight. Every effect interacts with the damage pipeline, so a well-timed debuff can double your output.
Intent-Driven Combat - See what every enemy plans to do before they do it. Read the board, weigh your options, and commit to the swipe. No hidden information, just pressure.
Roguelite Runs Through a Shifting Dungeon - Stages of weighted encounters mean every run shuffles the lineup. The same deck won't carry you twice.