
Lucy already had enough on her plate. A move, a new school, a room shared with her little brother George, and his toys everywhere. But while unpacking her boxes, she stumbles upon a mysterious box and a green crystal that explodes in her hands. When she wakes up, she’s only a few inches tall, and what used to be her room has become a vast and unpredictable world.
Stacks of books like cliffs. Crayons like tree trunks. George’s toys that suddenly take up way too much space. Mini Lucy is a 3D platformer where every everyday object becomes an obstacle, a platform, or a surprise, and where every nook and cranny might hide a crystal shard to collect.
A mysterious little green creature named Bob appears out of nowhere and claims to have all the answers. He’s strange, he’s funny, and he’s your only ally. Trust him—you don’t really have a choice...
Each crystal shard brings you a little closer to your true size. Explore the room from top to bottom, overcome obstacles, and gather the crystal pieces so Lucy can become herself again.
Mini Lucy is colorful, accessible, and full of humor, designed for players ages 10 and up. Developed with Unreal Engine 5 by a student team from UQAC.
Bastien Gadoury : Programmer
Michaël Tremblay : Programmer
Tom Douaud : Programmer
Emmy Gagnon : Programmer
Nassim Boutegrabet : 3D Modeler, Concept Artist, Textured Artist, 2D Animator, Environment Artist
Maria Laroussi : 3D Modeler, Environment Artist
Gabriel Maltais : 3D Modeler, Textured Artist, Environment Artist
David Cyr-Pinsonnault : 3D Modeler, VFX Artist, Environment Artist
Samy Mercurio : 3D Modeler, Concept Artist, UI Designer, Character Modeler
Sabrina Prates Armstrong : 3D Modeler, Character Modeler
Tristan Khodara : 3D Modeler, Character Modeler
Lanette Samantha Lee : 3D Modeler
Olivier Pagé : 3D Animator, Technical Artist
Eduardo Miranda Mapelli : 3D Animator
Jade Mercier : 3D Animator
Tommy Gemme : 3D Animator
Alison Monroe : Rig Artist
Zachary Lefebvre : Level Designer