
BlastFX is a particle effect editor for creating pre-rendered 2D visual effects, which can then be exported as image sequences, sprite sheets, GIFs, or uncompressed AVI video.
Design layered particle emitters, preview the final processed result in real time, and export pre-rendered effects for games, animation, UI, trailers, and pixel art workflows.
Features
- GPU accelerated particle simulation
- Multiple emitters per effect
- Layered emitter draw order
- Editable particle size, colour, velocity, rotation, turbulence, trails, and shape controls
- Point, circle, box, line, and multi-segment line emission shapes
- Draggable emitter controls directly in the preview
- Emitter scaling and rotation tools
- Texture-based particles
- Flipbook sprite sheet particle animation
- Editable colour gradients with alpha
- Particle trails with independent colour and size curves
- Timeline scrubbing and playback controls
- Seamless looping support for loopable effects
- Adjustable export area
BlastFX includes a variety of post-process effects to help shape the final result
Included effects:
- Palette Map
- Gradient Map
- Glow
- Outline
- Pixelate
- Blur
- Levels
- Hue, Saturation, Lightness (HSV) adjustment
- X/Y Symmetry
- Seamless Tile
Export your effect as:
- Sprite sheet
- PNG image sequence
- Animated GIF
- Uncompressed AVI video
Effects are rendered to the selected export area, making it easy to crop long, narrow, wide, or off-centre effects without changing the simulation itself.
BlastFX projects can be saved with the option of embedded textures so effects can be shared more easily.
- Pixel art effects
- Explosions
- Fire and smoke
- Magic spells
- UI effects
- Hits, flashes, bursts, and impacts
- Animated effect textures