
Massive multiplayer slasher combat, reduced to circles and sticks. Directional swings, real parries, two hits to die...and 60+ other blobs in the lobby trying to kill you first. Everything that doesn't sharpen the fight has been cut.
Win the read, win the fight. Lose it and you'll spend the next few seconds wondering whether you should have parried, stepped back, or just thrown your sword like a coward.
Two blobs, a patch of ground, and one of them walks away. Scale that up to sixty and call it War Of Blobs
Massive multiplayer lobbies with up to 64 blobs per server
Over 16 different weapons, each with their own moveset, timing, and reach
Directional swings, stabs, and throws aimed wherever you point
Bows and ranged weapons that reward positioning
Health-based combat where fast and heavy weapons are both viable
Server-authoritative netcode with client prediction and reconciliation
1v1 duel mode for when sixty other blobs feels like too many
No XP, no skill tree, no unlocks, the only thing that levels up is you
Minimalist visuals that load in seconds and run on anything
4 different game modes