
All Out War is a futuristic observationistic RTS. For people who like to observe a the chaos from afar. You won't be clicking on units, you'll be watching them! The game you play happens beforethe fight: building custom troop types, tuning their stats, choosing their weapons, allocating a budget, and deciding which roles hold the line and which push forward. Once you deploy, your army takes over.
Dozens of different unit types and roles: frontline troopers, ranged hunters, heavy weapons, indirect-fire support, melee specialists, builders, scouts, and more. Customize each one's health, speed, accuracy, weapon, and special abilites, The cost formula is honest: the better the unit the more it costs.
Tile-based maps with full per-map environments: open plains, dense forests, urban grids, alien valleys. Terrain shapes how your units flow across the field in large armies of hundreds of units
Hundreds of autonomous units engage across a battlefield split into four simultaneous camera views: strategic overview, helicopter cinematic, tactical map, and unit-follow.
Phosphor-green CRT chrome, a working Trinitron aperture-grille shader on the 3D scene, cassette-punk warmth throughout. Built to feel like a war room console from a decade that never existed.