
Medieval Fantasy is a turn-based fantasy strategy game where you rule a realm, command armies, manage your court, and fight tactical battles across a divided world.
Choose how you enter the campaign: rule an empire directly, play as an individual general serving a realm, or observe the world simulation as rival factions act on their own. Each campaign takes place on a 40-territory map filled with competing empires, capitals, frontier towns, armies, factions, and roaming commanders.
Manage your empire’s gold, manpower, influence, stability, territories, buildings, recruitment, diplomacy, unrest, espionage, and military expansion. Raise armies, hire and assign generals, upgrade units, scout enemy lands, use campaign magic, respond to events, and decide when to negotiate or go to war.
Battles shift from the campaign map into tactical combat. Position infantry, spearmen, bowmen, cavalry, scouts, heavy troops, and generals on the battlefield. Use morale, terrain, visibility, formations, unit upgrades, cavalry charges, defensive lines, and general abilities to break the enemy army or capture key objectives.
Features
Turn-based campaign strategy across a 40-territory fantasy world
Multiple playable modes: Empire Mode, General Mode, and Observer Mode
Playable and AI-controlled empires, including human kingdoms, elves, dwarves, centaurs, orcs, and Aglagater
Empire management with gold, manpower, influence, stability, buildings, recruitment, armies, and territory control
Diplomacy systems including war, truces, alliances, tribute, relations, and rival empire behavior
Court and faction pressure from groups such as traditionalists, reformists, frontier leaders, nobles, and merchants
Generals with ranks, levels, traits, loyalty, ambition, reputation, relationships, personal retinues, missions, marriage, succession, defection, mortality, and promotions
Tactical battles with infantry, bowmen, spearmen, cavalry, scouts, heavy infantry, headquarters, gates, morale, visibility, formations, and terrain effects
General skills such as Shield Wall, Furious Charge, Rally the Line, Second Wind, Breach Order, Thunder Charge, Recon Sweep, and more
Campaign magic and scouting actions including Scout, Arcane Veil, Far Sight, and Battle Ward
Territory systems with capitals, garrisons, terrain types, building slots, income, recruitment capacity, and defenses
Dynamic campaign events, story events, random events, revolts, bankruptcy pressure, espionage, unrest, infamy, and roaming generals
Save and load support for continuing campaigns
Localization support for English, Japanese, Simplified Chinese, and Traditional Chinese