
Modular, comic-book vertical-scroll shmup. Every ship, yours and the enemy's, is built block by block. A procedural Voyage to clear, an endless Atlas to break.
Weapons. Engines. Shields. Armor. Specials. Movement skills. A Core to hold it all together. Over 150 blocks across 7 categories. Want a wall of armor with three rifles bolted on? Build it. A glass-cannon dart with dashes and a giant laser? No problem.
The ship you fly is the one you make.

Over 50 elites and bosses. Each one fights its own way. Expect phase shifts. Extra minions. Even gravity used against you. Memorize the patterns, or learn the hard way.

Pick a path through a branching, radial map. Elites on the road. Bosses at the gates. Every Voyage rolls a fresh map. Beat the final boss and the Atlas opens up.

The endless endgame. The map breaks open into four sectors, each with its own pinnacle boss and its own flavor of pain. Push deeper. Roll harder gear. Repeat.
Clear the Voyage to unlock the Forge. Roll additional affixes onto your blocks. Push them to magic, rare, and corrupted variants that can even change the way they work. Reroll the bits you hate. Forge gear no campaign could give you.
Looking to push your ship even harder? Craft beacons to modify a level. More enemies. Tougher bosses. Tighter playfields. Bigger payouts. How far will you push your luck?
7 block categories, 100+ blocks, set bonuses, unique conditional triggers
5 unlockable starter ships
Procedural Voyage. No two runs feel the same.
50+ elites and bosses with hand-tuned mechanics
Atlas endgame: 4 sectors, 4 pinnacle bosses, 10 difficulty Tiers
The Forge: roll, augment, corrupt your gear
Beacons: tune every level's difficulty and reward
Controller support, keyboard rebinding, Steam Cloud
Made by Tiny Torpedo Games.