A vampire-survivors-style roguelike. Pick a hero, pick a weapon, then survive as the screen fills with horrors that have one job: get to you
Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills again
What you do
- Walk. Aim. Don't get touched
- Pick upgrades each level. Stack weapons, stack passives. Find the build that survives 20 minutes
- Run again with a different hero, different starting weapon, different seed
What's in it
- 6 heroes, each with a different starting weapon
- 6 weapons across 7 levels each
- 11 passives that change how the build plays
- Distinct pixel-art enemies, weapons and bosses
- A procedural soundtrack that escalates with the enemy waves
- Full gamepad support, PlayStation, Xbox and Switch glyphs all native
- Cloud saves across machines via Steam
- 20 achievements
What it isn't
- A roguelite with permanent meta-progression. Every run starts fresh
- A long game. Runs are 5 to 20 minutes
Made by
A solo dev project by Radu Ursache (RanduSoft)
Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now
Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.