
BeaconBound is a momentum-based 3D adventure about a rolling ball trying to collect 15 glowing beacons in a living procedural world.
Every run creates a new world with different hills, lakes, weather, plants, creatures, and beacon positions. You must read the terrain on the fly, adapt your route, and decide when to risk a dash toward the light.
Your health slowly drains as you move, so standing still is not an option. Beacons restore a large amount of health and push you forward, while plants and neutral creatures scattered through the world can give you smaller chances to recover when a beacon is too dangerous to reach.

Every beacon brings you closer to victory — and raises the danger. As you collect beacons, you unlock new abilities: a directional pointer to find the next beacon, a speed boost for risky escapes, a protective shield, and stasis to freeze nearby enemies for a short time.
The guardians also grow more dangerous as you progress. They become more aggressive, start predicting your movement, and force you to choose your route carefully before committing to an attack or escape.
The world itself changes how you play. Lakes slow you down, grass pulls at your movement, slopes affect your momentum, and weather can reshape your plans: fog reduces visibility, rain weakens traction, wind pushes you off course, and night hides the terrain ahead.
Read the world fast, manage your health, keep your speed under control, and survive long enough to collect all 15 beacons.
Features:
Explore a new procedural world every run.
Collect 15 glowing beacons to win.
Keep moving as your health slowly drains.
Restore health at beacons, plants, and neutral creatures.
Unlock pointer, boost, shield, and stasis abilities as you collect beacons.
Face guardians that become smarter and more dangerous as you progress.
Navigate lakes, slopes, grass, shorelines, fog, rain, wind, and night.
Use momentum-based ball physics to plan routes and recover from mistakes.
Play Normal Mode with save/load, or Hard Mode for one clean run.