
LEAK is a roguelite dungeon crawler built around a single button. Attack. Defend. Counter. Everything hinges on your timing and the loadout you carry.
You don’t just get stronger; you change how the game works. Many unique stickers are hidden in the depths, each creating synergies that bend the rules:
The Sacrifice: Trade your health to turn a standard strike into a devastating, frame-perfect counter.
The Conversion: Instead of taking damage, turn incoming projectiles into restorative items.
The Overclock: Force enemies to attack twice as fast, shortening the encounter while pushing your reaction times to the limit.
There are no cooldowns to track and no decks to manage. Just pattern recognition, instinct, and the build you committed to three rooms ago.
Combat is absolute: Every hit, every counter, and every death happens on a single frame. Precision is your only weapon.
The dungeon is a facade: Look closely at the environment. The "horror" here is curated, marketed, and managed—but it’s failing.
The game is just the surface: What’s happening in these files goes beyond the screen. Keep your eyes open.
Handle with care.