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The legendary relics, the remnants of ancient technology, the sunken castle, the fruits of knowledge, the Tree of Life, the Holy King, the Demon King, the Paragon, the tower to the firmament, the ladder to the cosmos, the descent into Hell, marriage, birth, death, and rebirth... These all befall a simple fisherman's son as he comes of age. Called by an unknown force, he leaves his village in pursuit of the Demon King.

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Turn-based command battle system with assignable tactics and an agility-based "Quick Turn!" advantage system
Monster transformation system with 200+ collectible monster hearts
Party-swapping wagon system
Enmity management system
Day-night cycle
Nonlinear progression
Story-defining marriage choice
Class hybridization system
