
Culinary Clash is a multiplayer game built in Unity using Photon for networking, where each playable character represents a different country. The game has two main modes: an infinite roguelike campaign where players accumulate permanent buffs and debuffs on their chosen country's character across runs, and a PvP multiplayer mode where players bring that same character, with all its permanent progression, into matches against others. Matchmaking is ELO-based. Player data is stored per account and displayed on the main menu, showing the player's username, their PvP ELO, and their highest roguelike campaign score. The game is being uploaded to Steam via SteamPipe with the Unity build, and uses PlayFab for secure server-side storage of character data including the buff/debuff lists, ELO, and high scores.