
Seventh Colony is a steampunk colony-management and alien horde-defense game set within a fortified industrial settlement surrounded by a hostile volcanic wasteland.
Build and expand your colony, organize its workforce, manage limited resources, control the extraction of Aether, produce specialized automatons, and prepare your defenses against increasingly dangerous alien hordes.

COLONY MANAGEMENT
Construct industrial, residential, medical, research, civic, and production buildings. Every structure has a purpose within the colony, from producing essential resources to improving living conditions, maintaining public order, and supporting long-term survival.
RESOURCE PRODUCTION
Manage Food, Slag, Steel, and Alloy Stone.
Food sustains the population. Slag is used for construction and research. Steel supports industrial development. Alloy Stone is required for automatons, weapons, ammunition, and advanced technology.
AETHER EXTRACTION
The Grand Aether Dynamo is the colony’s only source of power. Aether is not stored. Instead, buildings consume power from the colony’s current extraction capacity.
Adjust the extraction level, expand the maximum available capacity through research, and balance industrial demand against the risks caused by excessive extraction.
WORKFORCE MANAGEMENT
Organize Colonists, Bound workers, and Worker Automatons.
Different buildings accept different worker types. Colonists handle research, civic administration, medical care, faith, and internal services. Bound workers support industrial and service buildings. Worker Automatons operate continuously and are especially valuable for production and resource extraction.
AUTOMATON PRODUCTION
Produce Worker Automatons and specialized combat machines.
Combat is handled entirely by robots. Build and deploy different combat frames, including ranged, melee, and explosive units. Equip combat robots with unlockable weapons and maintain the ammunition and equipment required to keep them operational.
ALIEN HORDE DEFENSE
Alien hordes attack the colony’s fortified defensive front.
Prepare the battlefield before each assault, position combat robots, maintain the colony’s protective structures, and prevent the enemy from breaking through the defenses.
As pressure rises, hordes become larger and more dangerous, forcing the player to improve production, research, robot deployment, and defensive planning.
RESEARCH AND PROGRESSION
Develop the colony through a multi-branch research tree.
Unlock new buildings, improve resource efficiency, expand Aether extraction capacity, upgrade storage, strengthen automatons, increase exploration capabilities, and gain access to advanced weapons and defenses.
COURT AND COLONY DECISIONS
The colony is shaped by political, social, and moral decisions.
The Court House introduces recurring cases that require judgment. The Church of the Riveter, Propaganda Centre, and Iron Pit provide additional decisions that influence Faith, Order, Morale, and living conditions.
EXPLORATION
Unlock the Zeppelin Mooring Tower and send expeditions beyond the colony.
Exploration missions take time and may return with resources, discoveries, or difficult decisions. Research can increase expedition capacity and improve travel speed.
SURVIVE AND EXPAND
Maintain Food supplies, housing, healthcare, Morale, Order, and Faith while preparing for the next attack.
Every expansion increases the colony’s capabilities, but also creates new demands on resources, labor, Aether capacity, and defense.
KEY FEATURES
• Build and manage a fortified steampunk colony
• Produce and assign Colonists, Bound workers, and Worker Automatons
• Manage Food, Slag, Steel, Alloy Stone, and Aether extraction capacity
• Construct industrial, residential, medical, research, and civic buildings
• Produce combat robots and unlock advanced robot weapons
• Defend the colony against escalating alien hordes
• Research new technologies across multiple progression branches
• Make Court, Faith, Order, and Morale decisions
• Send zeppelins on exploration missions
• Balance growth, energy demand, workforce, public stability, and defense