
You and your friends are agents of the government. Your job is to do the dirty work, ask no questions, and earn hard cash. No two assignments are the same. Break into foreign embassies, bug homes, steal cursed artifacts, clean up crime scenes. Just make sure not to implicate anyone on your way out.

The office is yours between assignments. Smoke, drink, bother your colleagues, or just fidget with the typewriter until the next job comes in.
Mission variety - take on a rotating slate of jobs, each with its own objectives, tone, and approach. No two missions are the same.
Work off your debt - every mission pays. Every missed payment costs. Clear your debt before time runs out.
Pneumatic tube briefings - mission dossiers arrive the old-fashioned way. Pull your brief from the tube, read it, get to work.
Proximity voice chat - coordinate with your partners, or don't.
Field necessities - smoke a cigarette, drink some whiskey, use whatever tools the job calls for. The government doesn't ask how you cope.
Equipment and consumables - a range of items to give you the edge on your missions. Some tactical, some less so.
1–4 player co-op - bring a team or go alone. The work still needs to get done.
Classic noir with a few loose screws - crooked officials, dark alleys, and missions that get weirder the deeper you go.