
Gold Admiral is a turn-based naval strategy game in which every campaign plays differently. Explore procedurally generated seas and islands, found coastal cities, build up settlements, research permanent upgrades, and lead admirals, generals, fleets, and armies across a changing world.
Trade goods between ports, fulfill contracts, collect bounties, plunder enemies, negotiate with rival powers, and defend your growing empire from pirates, marauders, sea raiders, and hostile factions. Battles are fought both at sea and on land, with ships, troops, morale, wind, boarding, cannon fire, and commander progression shaping the outcome.
Campaign setup lets you tune the experience: map size and shape, water share, fog of war, AI strength, teams, starting conditions, mercenaries, native settlements, dungeons, roaming threats, and victory conditions. Pursue a sandbox empire, win by points, dominate every settlement, trigger a gold rush, hunt dungeons, or prove your strength through sea or land victories.
Rule the waves, develop your commanders, and become the Gold Admiral.
Explore turn-based naval strategy campaigns on customizable maps
Found and upgrade settlements from small villages to metropolises
Build ports, shipyards, taverns, academies, markets, defenses, and production chains
Research permanent upgrades for economy, logistics, trade, warfare, ships, and commanders
Command tactical sea battles with wind, broadsides, ramming, boarding, morale, and ship damage
Fight land battles with generals, infantry, cavalry, cannons, morale, and support units
Build, buy, sell, repair, and refit merchant, pirate, and military ships
Trade goods, run contracts, claim bounties, plunder rivals, and manage reputation
Clear land dungeons and pirate hideouts with difficulty levels, variants, loot, and special rewards
Recruit admirals, generals, settlers, mercenaries, automated traders, and settlement guards
Choose victory conditions including sandbox, points, conquest, gold rush, dungeon hunter, sea battles, and land battles
Customize factions, AI strength, teams, map type, fog of war, native settlements, dungeons, and roaming threats