
In Hex Tower Boogie your towers don't make their own bullets — you do. Harvest ammo, route it through a factory of belts and Grabbers, shape it in stations, and feed the right tower before the next wave hits.
Towers don't fire on their own — they eat the bullets your factory delivers. Plant them at the chokepoints, keep them fed, and watch the line hold.
Here's the real game: stacking effects until it gets ridiculous.
A cannon that one-shots the whole screen every 10 seconds? Build it.
A homing splash tower? Take it.
Homing AND multishot AND piercing AND bonus damage on the same bullet? ...yeah, that too.
Then socket punchcards for even crazier effects, and carry meta-upgrades across runs. By the end your screen isn't a tower defense — it's a fireworks factory.

The battlefield is a compact hex globe: readable, weird, colorful, built for fast iteration. Place a machine, watch it move, find the choke point, hold the line.
How absurd can one bullet get? Build the machine. Feed the towers. Let the whole board boogie.