
You're here for the core. It's at the center, and the rest of the asteroid is in the way. Digging there by hand would take roughly forever, so you're going to make it somebody else's problem.
BOREWORKS is a top down automation game about mining procedurally generated asteroids: build bots, deal with logistics, automate everything.
Every problem in this game can be solved by building a bot. Tired of mining? Bot. Tired of hauling rocks? Bot. Tired of telling bots where to dig? Believe it or not, bot.
Your first bot is precious. You might even name it. An hour later you've got a swarm of them stripping a vein like ants on ice cream, and you've stopped naming things.
Mining the rock is the easy part. Getting it home is the game. You raise an outpost in the dark and the bots lay track out to meet it. As far as they're concerned, that's a neighborhood. Then they eat the neighborhood.
You spend rocks to build bots to mine rocks to build more bots. By the end you'll have spent the whole asteroid on the machine that ate it.
The asteroid doesn't fight back. The bots don't unionize. The most dangerous thing on this asteroid is you, and you're just here for the rocks.
Each one is procedurally generated, which is a fancy way of saying I don't know where anything is either.
The game ends. That's a feature. About two hours from your first rock to the core, the credits roll. Then a [REDACTED] unlocks, and a fresh asteroid is waiting whenever you want another.