
You didn't plan for it to end this way.
It's 1954 in Harwick. You're Harlan Cross, a veteran, a man with a past. When the night goes wrong, you're left with a body, a crime scene, and a city full of people who ask too many questions.
Getting Away With Murder is not about solving a murder. It's about committing one, and getting away with it.
A different kind of mystery.
Most detective games ask you to find the killer. This one makes you the killer. Every clue you examine is evidence against you. Every person you talk to is a risk. The investigation runs in reverse, not toward the truth, but away from it.
Built for noir.
Hand-crafted 1954 atmosphere. Animated backgrounds. Original voice acting for every character. A jazz-soaked, rain-soaked city that feels like it's watching you.
Every loose end matters.
Dispose of the evidence. Cover the tracks. Return what you borrowed. The game doesn't end until everything is clean and nothing ever feels clean.
One playthrough. One night. No second chances.