
Coldwatch is a single-player, run-based survival horror game. Something came with the dark a few weeks ago — now you survive alone in a shelter, sending your drone out each night to scavenge for supplies, parts, and the truth, using thermal and night vision to see in a world with no light left. But every light you switch on draws the dark closer. Grab what you can. Get home before dawn. You won't last forever — only deeper.
Plan your night from the shelter — check your supplies, pick which map to risk, prep the drone.
Launch into the dark and fly out using thermal and night vision — your only way to see.
Scavenge for food, drone parts, and story fragments scattered across the map.
Scrutinize what you find — is it loot, a survivor, or something that shouldn't be there?
Carry only what fits — the heavy part or three rations? Fill the load and turn back, or push your luck?
Extract before dawn — drain the battery or run out the clock and you don't come back. Die out there and you lose everything you carried.
The danger is never seen — only felt. And everything you do draws it in.
Your light, heat, and noise pull it closer the longer you linger.
You'll never see it clearly — you'll know it by its signs: a heat signature with no body, something moved since last night, a sound from the wrong direction, cold creeping into your feed.
The deeper you push for better loot, the more dangerous the way home becomes.
Build yourself up between nights — everything you scavenge keeps you alive a little longer.
Drone: bigger carry capacity, longer battery, better sensors, repairs.
Shelter: light, power, and — when the dark starts reaching you — defense.
Character: food and health to push survival further.
Travel between locations you unlock — but you never leave the drone's eye.
The Farm: open, learnable, moderate loot — recover and rebuild here.
The Hamlet: abandoned houses and tight interiors — richer, more to scrutinize, more places it can be close.
The Deep: remote, dark, unreliable signal — the richest loot and the boldest danger. Push your luck.
The world is fixed, but the night never is.
Randomized loot, threats, and anomalies every night.
Fog, rain, and pitch-black nights that change how far you can see.
An escalation that grows worse the deeper you go — and always, eventually, wins.
Single-player first-person drone gameplay with thermal and night vision.
Greed-vs-extraction loop under a battery and a dawn deadline.
A danger that reacts to your light, heat, and noise — felt, never shown.
Scrutinize-and-judge scavenging: tell the loot from the wrong.
Run-based survival with meta-progression: upgrades, unlocks, and uncovered story.
Multiple maps with different risks, rewards, and specializations.
Randomized nights for high replayability.
Built around a distinctive, clippable night-vision/bodycam look.
Coldwatch is being built in public: the core loop comes first, then more maps, more danger signs, more resources, deeper shelter defense, and more of the story behind what came with the dark.