![[MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors](/_next/image?url=https%3A%2F%2Fshared.akamai.steamstatic.com%2Fstore_item_assets%2Fsteam%2Fapps%2F4614780%2Fbe32e1874702dccbe4348aaaa2fae8b91544fe94%2Fheader.jpg%3Ft%3D1782534068&w=3840&q=75)

MFTK: Survivors is a fast-paced action roguelite, 95% auto-shooter, bullet-heaven.
Set in a stylized, bizarre and dark, technofantasy universe inspired by 80's Sword & Sorcery and European Graphic novelists (Druillet, Moebius, etc), Heavy Metal, GrimDark and Bisley art, 90's Anime and Cartoons, 70's psychedelia, DieselGoth, Chaos, big-boobed women, and both the Roman and Holy Roman Empires.
Inside map-runs: battle hordes of enemies while you level up, upgrade your Arsenal from random options and Chest rewards, pillage resources. There's 5 maps.
Outside map-runs: you can switch your body/vessel, and decide what map you'll run next.
You go in map and do stuff, when you come back home you prepare for the next map. Repeat.
Runs consist of an infinite mode.

Experience the joy of turning into a walking blender!
Select your character's looks from the options you collect.
Do runs / battle hordes on hand-crafted maps. You get a list of random available maps out of 5 possible ones. Map list refreshes by re-opening the map selector.
Gather exp to level up, kill monsters for chests, money and blood.
Acquire Weapons, Artifacts, and Upgrades during runs. Gather resources for your operational costs.
Blood and Gore-chunk enemy explosions. Smooth gameplay (weak CPUs may go as low as 50 fps when screen is loaded to the max, working on it).
Infinite mode, let's see how long you survive!
I gotta do one of those RoadMap graphics.
Right now, the top priorities are adding a couple more weapons and pickup types, getting the upgrade shop ready and finally fixing the bugs with the destructibles. Then: finishing the profile system, save system and unlocks.
After that:
Pillaging actual resources (right now is just money), capture control points during runs, making resource costs actually matter during map selection, and more enemy movement types.
I haven't added any censorship, aka Streamer mode, in the settings. That being said, 100% of the nudity is in the north-west / top-left corner of the Frozen Steppes map, so pretty easy to avoid if you need to.

