
A geolocation investigation told through a long drive.
You are given a collection of dashcam photographs taken approximately once per minute during a multi-day journey. Your goal is to use landmarks, road signs, architecture, terrain, and other visual clues to determine where the images were taken and reconstruct the route. You don’t need to geolocate every location; only the last image of each segment is required to proceed further. However, each place can produce additional information, such as memories, images, and letters.
The interface is built around a simple early-2000s desktop setup: a notebook, a basic image viewer, and an aging car navigation unit.
As the journey progresses, pieces of Robert’s story begin to emerge. You're driving to light a candle at his grave – but will you actually find the one you're looking for?
Features
• Geolocation gameplay focused on real-world observation and deduction.
• Continuous road trips spanning several days.
• Route reconstruction through correctly identified dashcam images.
• Unlockable diary entries, photographs, and other personal records.
• A grounded narrative connected to events during and after the Second World War.
• A minimalist interface inspired by early-2000s consumer technology.
No time limits, no score attacks, no procedural generation – just a journey, a route to uncover, and a story waiting along the road.