

Play as astronaut cat Ulysses and deliver informational pamphlets marketing Earth to the residents of an alien planet, inspired by the 1920s Dada movement and its transition into Surrealism.
Nearly every asset in the game was made using traditional collage from books and magazines trash picked off of the streets of Brooklyn.
Doo-Daa is my solo-developed Senior Thesis for my BFA in Game Arts at Pratt Institute, published as a full game in May 2026, with a (free) full art book (WIP) detailing the extensive research into the Dada movement. Made in RPG Maker MZ 2003.
In Doo-Daa, players can engage in multiple-choice dialogue with aliens, solve puzzles, and explore a bizarre collage planet. Depending on the choices you make, the game can last 2 minutes, or up to an hour, and features 25 unique endings. Doo-Daa has simples WASD (arrow key) or point and click movement.