
The council of gods has no ruler. You intend to keep it that way. CHODD is a 2D roguelike where you march a living Warp Core across a hostile world while scheming gods circle the empty throne above it. You can't rule them. You can't kill them. But you can keep them too busy clawing at each other to notice the doomsday engine rolling through their land. Command your goons, pick your friends, pick your enemies, and survive the crossing.
The council is fractured and leaderless, and every god on it wants the seat. Bargain at their shrines, feed their rivalries, and turn them against each other. Keep the eldritch council balanced. Let one god climb too high and the vacuum collapses straight onto you.
Command your squad in real time, but you're no armchair general. You fight on the field alongside them. Position your goons, switch armaments to counter what the world throws at you, and hold the line around the Core.
The world is carved up between warring factions you can befriend, fight, or play as outright. Each one fights differently and reads the council differently. Today's ally is next run's problem.
Every run brings new events, new bargains, and new ways to die. Adapt or start over. You will start over.
The throne is empty.
The Core is waiting.
The council watches.