
Your life was perfect. Just you, the forest, and your beautiful rocks.
Then the humans arrived with swords, shields, axes, and a truly unreasonable
amount of confidence.
The Slime Is Looting is a turn-based tactical roguelite RPG about
looting adventurers' equipment, gaining its power, and throwing it directly
back at them.
Weapons, armor, boots, shields, potions, and strange trinkets physically float
inside your translucent body. Every item grants passive stats while you carry
it, so your inventory is also your build.
The slime does not swing swords. That would be undignified.
Grab an item from inside your body and hurl it at an enemy or tactical tile.
Each throw deals damage, can trigger status effects, and costs durability. The
strongest item in your build may also be your best projectile.
Do you keep the shield for its armor, or throw it to finish the fight? Use a
weapon's final durability point, or save it for the boss? Every attack is a tiny
act of inventory management panic.
Enemies telegraph attacks before they land. Move across the tactical grid to
escape the target zone, but stay alert: some enemies attack from range, use
special abilities, summon help, or feint toward your new position.
Bad loot is still useful. Digest unwanted items to heal, earn experience, and
permanently improve stats based on the type of gear consumed. Level up to choose
new bonuses, expand your capacity, and become a wonderfully over-equipped blob.
Navigate a procedural route through enemy encounters, elite fights, treasure,
rest sites, shops, mysteries, and bosses. Between battles, gamble items, forge
stronger gear, trade with merchants, and make strange choices in an increasingly
disrespectful forest.
Combine item rarities, equipment sets, status effects, cursed bargains,
durability bonuses, critical hits, lifesteal, thorns, speed, armor, and more.
Then chase a better score with flawless fights, efficient turns, valuable loot,
and a final boss victory.
A turn-based tactical roguelite where carried gear provides your stats
Throw-based combat that turns equipment into limited-durability ammunition
A visible inventory floating inside the slime's body
Grid movement, telegraphed attacks, dodges, feints, and enemy abilities
Procedural paths with combat, elites, treasure, shops, rest sites, mysteries, and bosses
Loot digestion for healing, experience, and permanent stat growth
Item sets, rarities, status effects, cursed gear, forging, gambling, and merchants
Dry slime commentary and an entirely reasonable attachment to beautiful rocks
Score chasing, flawless victories, and replayable build crafting
This is not a quest for glory. This is a Slime that loots.