Ironwrought is a turn-based tactics RPG built on the rules of Draw Steel, MCDM's grid combat system. You lead a party of heroes through hand-built encounters and roguelike runs.

Each turn you get a Main Action, a Maneuver, and a Move, and the board decides what they're worth. Your Fury is two squares from a pack of goblins. You Move to close and swing, the power roll lands on tier 2, and the goblin takes damage and gets shoved three squares into the wall behind it, where it takes more.
That was one action. You still have a Maneuver, so you Aid Attack a second goblin pressing in, and your Shadow's next strike against it lands with an edge. One turn, three decisions. Then the goblins take theirs.
Every attack is a power roll: 2d10 plus a characteristic, read on a three-tier scale, so even a weak roll still does something. One roll sets both how hard you hit and how far you push.
The enemy has the same problem. Let a pack bunch up and a single area attack catches all of them at once.

Between runs you build and rebuild heroes in a character creator that lays out every choice in the rulebook: ancestry, class and subclass, kit, characteristics, and abilities, all unlocked from day one.
- Every class plays differently. Each runs on its own heroic resource and demands a different style of play.
- Ancestries that reshape how your hero moves and fights.
- Push, pull, slide. Forced movement is in every class's toolkit. Shove an ogre off a cliff and it takes fall damage by the square.
- Play any hand-built encounter as a standalone fight, or chain them into roguelike runs with event nodes and injuries that carry over.
- Build your own encounters. A built-in level editor lets you design maps, place enemies, and play them immediately.
- Everything is moddable. Classes, ancestries, abilities, and encounters ship as plain JSON on disk that you can edit directly. The base game is itself a mod, and the in-game manager resolves dependencies.
- Draw Steel's core systems drive every fight: power rolls, edges and banes, heroic resources, the nine core conditions, villain actions, and victories. (Also titles!)