
Welcome to the Qroma Galaxy, where Qarma is as real and measurable as gravity itself. A gig economy of freelance delivery crews carries the Qarmic burden across its watchful universe. The best crews balance their economy of Qarma and Qoin to live out the longest career.
Qarma is the invisible force that guides the actions of those who reside in the Chroma Galaxy. The universe responds to every action committed, both positive and negative.
Each quad unit is a randomly generated individual with a unique first and last name, qarmic standing, galactic race, and will die permanently. You can recruit and trade them for a price, or force strays to join your crew at gunpoint. Your quad is strongest when your team works together, but every Quest you take is trying to tear it apart.
Your crew can be equipped with a diverse arsenal of equipment, tailored to suit your playstyle. Your crew’s loadout determines how you approach combat, and getting caught out of position can be deadly. Guns, Melee, and Shields are a rock-paper-scissors of offense vs defense. Kill with guns, shove with shields, and knock out with melee.
Three factions reside in HQ, to which you can offer your services. The Crime faction promotes negative Qarma and offers more Qoin. The Cult faction is an advocate for positive Qarma, at the sacrifice of good Qoin. The Corpo faction deals with everything in between, and unpredictably.
The game is launching in Early Access, with the core gameplay loop in place. We’re looking forward to seeing how the game can expand and grow!