

A 1–4 player strategy party game soaked in grimdark fairy tale dread — think Mario Party by way of American McGee's Alice. Strategize through a dungeon that rewrites itself around you, play as folklore's most dangerous figures, and betray your allies the moment it pays better. Your host is Game Master Alice: a Wonderland survivor who runs the trials for reasons of her own, and has no intention of ever letting you leave.

Sprint across a shifting dungeon board where the rooms move and the rules bend. Trigger twisted mini-games. Forge fragile alliances and shatter them at the perfect moment. Win the trial, and Alice grants the wish you came for. Lose, and you stay in her Labyrinth until the next round begins.
Take control of fairy tale and folklore icons, each reimagined in ink and shadow and brought to life with full voice acting. Sun Wukong, who joined to cause even more Chaos. Dracula, who won his war and lost everything that mattered. Red Riding Hood, who stopped running and became the thing in the woods. And Alice, the girl trying to stop her alternate, older self from destroying Wonderland. Many more ruined legends invited to her twisted game. Every one of them is here for a reason.

The figures trapped in Wonderland haven't forgotten one another. Play them together and their stories begin to converge — dozens of fully-voiced relationships that unlock across your matches, from wary rivals to kindred souls to sworn enemies. A monster who only wants to know if the world is glad he exists. A huntress and a vampire who keep careful records of each other. Every bond you uncover earns new rewards — and reveals another piece of a much darker truth.
Win, and the wish is yours. But it's never quite what you needed, the door never quite opens, and somehow you always wake at the start again. The longer you play, the more you learn about the girl who became the Grim Wonderland— and the reason she can't let any of you go.
Hand-drawn, hand-painted, and grim — a storybook brought to grotesque, beautiful life. Beneath the chaos and the laughter runs genuine darkness: grief, obsession, and the quiet horror of stories that refused to end. Neverbound is a party game with the soul of a tragedy. Easy to pick up. Impossible to put down.