
Our Early Access currently:
- Fully working Range and Mage combat styles, with meaningful progression upgrades (equipment, spells and skill tree unlocks)
- 5 fully featured levels demonstrating different level design objectives our game will have
- Farming/Cooking features laid out with:
- animal husbandry
- crop automation
- crop growing/watering
- progression via farm feature, new farm plots/different types of trees to grow
- large pool of ingredients to collect from farming that can be meaningfully used in cooking
- 20+ recipes for Potions/Meals/Desserts
- Desserts give roguelite powerups
- all potions/recipes require in game items to be looted in order to unlocked
Property management skill:
- buy and rent properties across all available districts
- npc placement/hire system. NPCs can be attracted to the city and offered jobs/rental properties
- Equipment/loot system, hundreds of items the player can chase, some with special mechanics and features. Players can chase all this via a global looting system
- faction system, run dungeons and earn reputation via different factions
- Adventurer Rank System: Complete dungeons and increase your adventurer rank, unlocking new abilities and activities to do
What we plan to have for 1.0 release:
- Fully working melee combat style with progression
- New Feature: Endless Dungeon. Delve into an endless dungeon with visually distinct biomes and survive as long as you can, building your loot chest
- New Feature: Dungeon Delves, new type of dungeon that changes layout while exploring, has a bottom layer with a new permanent boss
- Additional Cities: unlock additional cities to be explored for new types of equipment and upgrades
- Additional dungeons (over 15 additional dungeons planned)
- Story Feature: Dungeons are packaged into themes/story arcs. Several dungeons will be connected and the player can experience a short narrative story play out
- hundreds of additional equipment and new legendary items with new powers
- Hardcore polish on existing systems and player experience.