
Inkdelve builds a complete tabletop RPG night from a single seed. Type in a number, or let it roll one, and in seconds you have a dungeon map, a monster encounter balanced to your party, a ready-to-play set of heroes, and a print-ready sheet for every player. The prep is finished before your group finds parking.
Inkdelve is a tool for game masters who want to run more sessions and spend less time preparing them. Every map and every encounter comes from Inkdelve's own procedural engine, so no two nights are the same, and any night can be rebuilt or shared just by passing along its seed.
How a night comes together
Choose a terrain and a difficulty, then generate. Inkdelve lays out a full dungeon, fills it with a threat-balanced encounter, and rolls a party to match.
Review the map in GM view, with traps, caches, points of interest, and a complete legend that only you can see.
Print the packet or export it to your virtual tabletop, then sit down and play.
What you get
Procedural dungeons. Seven terrain types, from classic dungeons and caverns to a crypt, undercity canals, a frozen winter pass, and a concentric wizard tower, each with its own tiles and hazards.
Balanced encounters. A bestiary of more than fifty monsters, including boss fights, scaled to your party with a threat budget so the fight is dangerous without being hopeless.
Ready-to-play parties. Eight classes and eight ancestries, with names, quirks, and full stat blocks generated for you. Level the party in place as your campaign grows.
Print-ready game night. Full character sheets with HP, death saves, and loot. A Game Night Sheet with read-aloud text, hooks, and the payoff. A Monster Page with stat cards and HP trackers. One click prints the whole packet at once.
Virtual tabletop exports. Send maps to Roll20 and Foundry as UVTT files, export transparent token packs, and drop a labeled placement overlay straight onto your GM layer.
Hooks built in. Optional NPCs with their own asks and motives, plus room features, traps, and caches, turn a bare map into a session that already has something to do.
Campaign saves. Save a generated night, including any hand edits, and pick it back up later. A fullscreen table view turns any screen into a battle map for in-person play.
Run it your way, online or in person
Play from a laptop at the table, print everything for a paper game, or push it to Roll20 or Foundry for a remote session. Inkdelve works fully offline, with all fonts and art bundled, so it keeps running with no connection and no account.
No AI, no subscription
Inkdelve contains no generative AI. The art is hand-drawn vector work, and every map and encounter is produced by the app's own procedural engine. It is a single purchase: buy it once, own it forever, with no subscription and nothing online to expire.
Seeds you can share
Every night is deterministic. The same seed always rebuilds the same map, party, and encounter, so you can save a session by writing down a number, hand a friend the exact dungeon you ran, or reroll until something clicks.